Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

thank you for the response!

yeah, i'm using urp, unity version 6000.0.44f1. all my materials use sprite lit shaders. my lighting setup is a bit custom (i wrote it myself), but i don't think that should affect pixel replacement through shaders. also i should mention that i use volume 

i tested it again in a fresh urp project with the same unity version — results r the same. the skin materials don’t work unless i set the range in the shader to 0.01. even then, some materials still feel like they're giving the wrong skin tone tho im not sure. and if i try values like 0.1 or anything smaller than 0.01 (like 0.001), it starts behaving really weird.

i’m not super deep into shader graph, but i’m guessing that range acts like a kind of threshold for color matching? either way, it’s inconsistent right now.

i actually dk what causes this strange behavior but i was planning to integrate your awesome assets (i also bought the eyes shaders both character and farm) so it better to work as intended without user modifications right

(1 edit)

Well I tested on 6000.0.44f1 and it still works fine here. It's definitely odd and to date I haven't known anybody that didn't get it working, nor that I couldn't help but I am simply stumped here. All I can say is it appears the shader is working as intended on my end. :(