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iridiumforge

13
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40
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A member registered Mar 18, 2024

Recent community posts

those actually perfectly fit for my game which mostly uses 16x16 tileset

once again thank you for sharing those, be glad to see some paid post-apo assets

thanks a lot for making it free. if you ever feel like making a paid 16x16 post-apo/horror pixel art asset pack with some objects and decorations, i’m sure many people including me would be happy to buy it

yep received that after a month what you can do is try writing to the support as well as to the guy on twitter or smth ping him to accept the transaction

thank you for the response!

yeah, i'm using urp, unity version 6000.0.44f1. all my materials use sprite lit shaders. my lighting setup is a bit custom (i wrote it myself), but i don't think that should affect pixel replacement through shaders. also i should mention that i use volume 

i tested it again in a fresh urp project with the same unity version — results r the same. the skin materials don’t work unless i set the range in the shader to 0.01. even then, some materials still feel like they're giving the wrong skin tone tho im not sure. and if i try values like 0.1 or anything smaller than 0.01 (like 0.001), it starts behaving really weird.

i’m not super deep into shader graph, but i’m guessing that range acts like a kind of threshold for color matching? either way, it’s inconsistent right now.

i actually dk what causes this strange behavior but i was planning to integrate your awesome assets (i also bought the eyes shaders both character and farm) so it better to work as intended without user modifications right

(1 edit)

hey so, for some reason skin color materials won't work for me idk why.. i used v0 skin variant i tried setting each shader's replace color node range to 0.01 and somehow it worked...

https://imgur.com/a/zYjXoa4

yep still haven't received the asset support telling in order for you to receive this clown should accept the paypal transaction lmao GREAT and I should be waiting for a whole fricking month to receive this

waiting for the support to answer for 2 weeks straight)))

thanks for the response!

I bought both, and I'd like to use the Character Base as the foundation asset for my game. However, from what I understand, the Farmer Base includes a lot more outfits, designed specifically for that style. My question is: would at least some of those outfits work with basic animations like walking or running — the ones that both Character Base and Farmer Base have in common? Or are they incompatible and would require full redrawing to fit the Character Base?

is it compatible with the player character like skin color changing etc? (the char_a_p1-4 parts)

if so what version of character base spritesheet do i use like char_a_p1_0bas_humn_v00 or char_a_p1_0bas_humn_v01 w/e

hey so farmer base aint compatible with the character base and i have to use either character or farmer right?
what package do i take as a base if i want to have as many customizable outfits as possible?
i wont actually be using many anims from character, only combat, but anyways i still want to know if those two are somehow compatible

can i modify bought tracks and use em commercially?