I've rarely seen rhythm games be published in jams, but I really like the concept of this one! I felt the overflow of work truly coursing through my veins with every hit. Impeccable.
I do have a few things that I noticed when playing though. As someone previously mentioned the timing required to keep up with the combo is very precise and I think the game would benefit from a tiny bit of leeway if possible. You can also just spam the hit button as there's no cooldown but if this is intentional then ignore this point lol. Also, for some reason when you retry the game it doesn't stop the game over music or reset the level state, so you sometimes start with an already accelerated song state + game over music in the bg.
(A bit of a side note, but when I discovered you could spam the hit button to get a hit, I immediately wanted to see how far I could take this. So I made a quick macro that spams the "s" key over and over really quickly and managed to get the perfect score, you could say!)

Alright enough of that, I still enjoyed the game a lot! The images you used were hilariously amazing and the game over screen made me literally laugh out loud! The music is also really well chosen and I jammed to the beat the entire game lol. I really liked how the music increased tempo with each cycle as well, an endless mode rhythm game isn't something I've come across before I believe so I found this very intriguing and if you decide to expand this game or plan on making a game like this in the future I'd love to play! Amazing work (overflow) here, great job!
That is all, have a wonderful day! (ALSO, I'm sorry for the super long comment I talk way too much 😭)