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Hi, no expectation of you solving this as it could easily have to do with other things in my set-up!

Upon updating to 8.4.0.25060301+nightly, I noticed that the outlines around my sprites are appearing more jagged. I should note that my sprites are scaled down by half currently. I added  define config.mipmap = True, but it didn't seem to have an effect on the outlines.

Were there any changes in the update that would affect the shader? Or is it likely something else in my game that's causing it?

(+1)

Interesting! As that's the nightly version, it's also possible it has some unresolved bugs etc, so it's not something I'll really be looking into solving unless it makes it into the public 8.4 release. Though, engine updates generally should not retroactively change the behaviour of shaders, so it would likely be an engine regression of some kind in that case. If you can reproduce the behaviour change from 8.3 to 8.4 in a basic project, it might be worth a bug report in the Ren'Py GitHub.

I figured it was early to tell with the newest version of Ren'Py. Thank you!