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Very cool in it's current state. I love how much it really emphasises movement like how some active abilities need to be grabbed from around the arena to do them

That said, I think enemy projectiles could honestly stand out more. I could hardly see them at times in all the chaos.

Still, I think this is a pretty solid base right now, and as always, you have a beautiful visual style, though I feel like the game suffers a little from how busy it can get. Great stuff so far though

(+1)

Thanks Bad Piggy! Really glad you’re enjoying the mechanics. I appreciate the feedback on projectile visibility and how busy things can get. I’ll definitely look into ways to improve those aspects. Really grateful for the kind words and thoughtful feedback!