Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

overboy

132
Posts
1
Topics
11.4k
Followers
104
Following
A member registered Jan 25, 2014 · View creator page →

Creator of

Recent community posts

Hey thanks a lot! 

I really want to publish the game on consoles! I had a great talk with a porting studio a few weeks ago and they told me as soon as the game reaches 500 positive reviews on Steam we can make a deal!

If we reach this milestone pretty fast (this summer) the game could come to consoles in about 1 year:
- Noobs Are Coming take the first free slot they have in a few months
- then they do several months of porting work
- and then finally a potential console release in approx 1 year

Full game on Steam has endless mode :)

Hey thanks a lot this is very kind of you! The game is already localized in Turkish, but if you find any issues in some text, it would be super nice of you to come to the game Discord and tell me about them in the "translations" channel :)

Hey thanks for the report, when you say it crashed could you explain what happened exactly?

Thanks for the feedback, you mean I should make shotguns more powerful right? :)

Thanks a lot for the report! Added it on my todo list ;)

Thanks a lot! Releasing on July 15, in about 10 days :)

Lol was it after using a Wrecking Ball or Impact skill? It seems to happen on rare occasions

Hey, the laser eye gets a random direction at the start of each wave, it's one of the specificities of this attack ;)

Thanks a lot for the awesome video and the feedback! :)

(2 edits)

Thanks for the report! Could it be due to some of your browser settings?
Unfortunately, browser-based games can't always guarantee reliable local saves due to how browsers handle storage.
To avoid this in the future, I recommend trying the downloadable version of the demo,  it provides a more stable environment for saving progress. :)

Lmao, awesome — looks like a really fun build to play! Yeah, Shop RNG uses a lot of hidden tricks to help you find relevant attacks, while still allowing unrelated ones to appear. That way, you can discover unique builds and experiment freely!

Thanks a lot for the interesting insights!

I nerfed HP, Lifesteal and Knockback using various techniques in the last update, along with many other changes.

Just tested Pentagram/Adept and it works as expected: the 2 effects stack correctly as the wording implied

I reformatted Grimorius tooltip as you suggested ;)

(1 edit)

Thank you so much for the incredible reception of the web demo on Itch, and to everyone who wishlisted the game! Many of the changes—along with much more to come in future updates—are directly based on your feedback here and on the game’s Discord.

I’m also excited to announce that the game will release on Steam on 8 July 2025!

Demo - Update 35 (06 June 2025)

  • Singleplayer UI: Level Up Upgrade Phase and Chest Pickup Phase UI now display the items and attacks inventories (useful to check the scaling of current equipped attacks for example)
  • Singleplayer Shop: subtle animation while selecting a Buy Button
  • Many Balancing tweaks
  • Balancing: nerfed Life Steal in various ways (lower values gained from items)
  • Balancing: nerfed Knockback in various ways (lower values gained, higher item rarity, lower max applied value)
  • Balancing: too much items enhancing HP Max were put in the Demo, this means it was easier to get a lot of HP and to survive in the Demo due to higher ratio of items providing HP
  • Added a subtle duration during which the player can still pickup Souls even if they’re slurped by the Soul Portal
  • Fine tuned the color of some weapons to improve the visibility
  • Balancing: Ballista don’t double their projectiles based on amount anymore (only number of ballistas scales with amount)
  • If Player HP is Full and HP Max > 20, the player can’t be one-shot
  • Bugfix: in-game achievement pop up could be displayed below other UI elements while it should always be above everything else
  • Potential Bugfix for a rare bug happening in Multiplayer shop where player2 Shop sections wasn’t displayed at all
  • Rework the save system in preparation for upcoming features
(2 edits)

thanks for your feedback, it will help for the game balancing!
For now I try to avoid diminishing returns by design to make sure each feature and stat is super easy to understand because I dislike when roguelike gets too opaque, I prefer that the player fully and easily undestand each of its choices, but yeah that involves a good balance to find!

In future updates, Life Steal will become harder to get, Knockback will be capped at lower maximum applied values.

Regarding the overall difficulty, the full version has 3 extra level of difficulties, and based on some feedbacks i have from beta testers, the balance between the 5 difficulty modes seem to be close to what i'm aiming for (minus some issues like you pointed out, and of course some balancing required on specific builds and items)

There is already an option to disable screenshakes ;)

Edit: Would you be interested to join the beta-test of the full game? If so please join the Discord and ping me in DM ;)

(1 edit)

Hey, Overboy here! You might have played my games Mobs Inc, Overdisk, Dark Soil or Overcursed.
I'm super excited to announce that after 10+ years of making webgames and asset packs on Itch,

I just released the web demo of NOOBS ARE COMING! ✨
https://overboy.itch.io/noobs-are-coming-demo



YOU ARE THE FINAL BOSS

  • Brotato-like, also inspired by The Binding of Isaac & Mobs Inc
  • Packed with tons of innovative mechanics and diverse playstyles
    • Equip Boss Patterns
    • Summon Minions
    • Kick stuff around — play soccer with minions or co-op buddies
    • Grow Plant Minions with a watercan
    • Physics-Based Attacks– like chained spikeballs
    • Turn enemies into Sheep, or Golden Statues, or both?
    • And dozens of other wild and chaotic mechanics
  • Quick and Addictive Runs (< 30 minutes)
  • Pick your Dungeon Bosses from a large roster
  • Wild Theorycrafting: Create ridiculously broken and unique build each run like in Isaac
  • Endless Replayability
  • Cute and Badass artstyle
  • Meta Humor, RPG Parody Universe
  • Banger OST
  • Twitch Streamer Mode (destroy your chat)
  • Singleplayer & Co-op support (+Steam Remote Play Together)
  • Solodev by Triple Ludum Dare Winner Overboy (Mobs Inc, Dark Soil, Overdisk, Overcursed)

I hope you'll enjoy it!

Thank you so much! I’ll keep working on the balance with each update, and I appreciate the suggestion on stage variety!

(1 edit)

Thanks, I'll fix this displayed rounding number issue soon!

(1 edit)

Thanks for the feedback! Sounds like tanky builds might be a bit too forgiving right now, i'll do some balancing changes

Thanks Bad Piggy! Really glad you’re enjoying the mechanics. I appreciate the feedback on projectile visibility and how busy things can get. I’ll definitely look into ways to improve those aspects. Really grateful for the kind words and thoughtful feedback!

(2 edits)

Hey thanks a lot! Yes this game is a Brotato-like with many twists and new innovative mechanics, such as:
- Equippable Boss Patterns (active skills you can trigger by picking orbs on the map)
- Minion Summoning
- Growing Plant Minions with a watercan
- Amount and Size stats 
- Physics-Based Weapons – like chained spikeballs
- Kickable stuff (you can even play soccer with your minions or other co-op players)
- Playable character merge feature (get the effect of 2 different characters or more at the same time)
- Dozens and dozens of unique effects (turning enemies into Sheep, or Golden Statues, or both?)
I'm aiming for something like The Binding of Isaac meets Brotato — a deep, replayable experience full of chaotic synergies and wild builds that feel totally unique each run, with all the "being a boss fantasy and humor" deeply included in the mechanics and content :)

Thank you! Please do not hesitate to tell me what you think about Noobs Are Coming when you try it :)

heeeey thanks!! :D

Thank you! a Free demo is coming soon on Steam so anyone will be able to try before the game actually comes out :)

(8 edits)

Thanks a lot!! Noobs Are Coming has a gameplay distinct from Mobs Inc, the only control is WASD/Joystick but there is tons of depth and innovations around it. For example, the "active spells" are triggered when you pickup orbs than spawns on the map, or there is a minion you can summon that rushes towards you so you need to use its pattern and dodge him to crush the noobs, like a corrida/bullfighting :)
However the game is aimed to provide a similar overpowered feeling, with fast-paced brutal gameplay, banger OST and a badass parody RPG universe :)
One of my main goal with this game is to let the player create unique builds and combine all kind of attacks/items together to create incredible synergy and "break the game". It will also be fully playable both in singleplayer and coop.

Thank you 🙏

Thank you!!

Congrats! Thanks a lot for the great video :)

Lmao thanks

Thank you very much ! :D

Good work minion, you good promoted.

Also stay tuned something is coming soon 👀

The Mobs Inc CEO.

Well i'm actually half french half italian 👌

(1 edit)

Made by french people 🥖👌

Thank you really much 🙏 I'm glad this game makes you feel that way :)