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There are people interested in your game. The titles you mentioned are good, but for someone like me—who loves the kind of gameplay dynamic that PBTA games produce—Harthbreaker stands out much more because it hits that sweet spot between traditional fantasy games and more modern ones.

Shadowdark, Draw Steel, Daggerheart, and others tend to overload with information and resolution mechanics (which isn’t a problem for someone like me who loves Blades in the Dark), but it’s hard to find a game that really nails a satisfying level of complexity.

My only caveat is that Harthbreaker makes the same mistake some PBTA games do: there’s no upper limit for attribute modifiers. In games like this, once a modifier goes beyond +3, most rolls end in a full success almost every time (which is why I personally prefer the dice pool system from Blades).

I’d suggest either adapting the 2d6 system to a dice pool resolution mechanic, starting with "zero dice", "one die", or "two dice" assigned to attributes during character creation (with skills adding +1 die), and setting a maximum dice pool size of 6. Or, you could establish that +3 is the maximum attribute modifier under the 2d6 system, and anything beyond that triggers some kind of exceptional effect if the roll is successful.

Not sure if I was able to express my suggestions clearly, but I hope that helps!

some interesting insights about bounded outcomes, thanks!