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I love the story!

The art was also very unique and looked amazing!

The cutscenes art was also very amazing to look at

For the gameplay bit, the controls felt a bit off.

- No Coyote jump

- If u leave the jump button mid air, you are instantly pulled down which feels a bit weird

- And the key binds also felt weird to use, x to attack, arrows to move wasnt my favourite choice

Btw, that attack kinda looks like we are peeing on the enemies xD

But srsly, the overall art and animations look amazing.

The background was really detailed, maybe it could use a parallax effect.

But other than that, your execution on the idea was great! I loved your implementation of the theme!

Thank you for the feedback! 

We will improve the gameplay in the future.

We have also heard from a few others that the key bindings felt weird, and we want to change them. What key bindings would you prefer?

WASD to move (Arrow keys can still be used aswell as they make it more accessible)

space to jump (and as we dont need to hold the jump maybe also hold space to fly?)

or if u do add the feature of the longer u hold, the longer the jump. Then maybe f or e or could be used for flying

click to attack

These are what Id generally expect for controls in a game

Also if u want, allowing players to change key bindings is always the best option imo lmao

That is if u want to workk on that tho

Ok, thank you for the additional feedback!

Allowing the player to change key bindings would really be the best option. We will look into adding that after the jam. But we like your suggested key bindings for the standard controls.