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(+2)

Wow, this pixel art looks really good. I'm surprised you're a beginner. 

I like the different ways the abilities click. I found myself wanting to try them out. They're very satisfying to use.

I found the game a bit difficult in places. I feel like the normal attacks aren't too effective at taking out the monsters, compared to the cooldowns. And no invincibility frames means you die easily. I like that you can pick up the hearts off the ground though.

The music is nice, but I found it a bit loud and needed to turn it down during the game.

(+1)

Aw thanks! Your comment made my day!
You're right that the battle system in the game can be a bit complex at times. We definitely wanted to fine-tune it further.
It is intended that the skills are much stronger than the regular attack, since using a skill also costs mana and contributes to the overflow mechanic — but we agree that the difference between them could be more balanced!

We also agree with you about the music. While implementing it, we weren’t sure if it was just us thinking it was too loud, but during testing, others said it wasn’t that bad…
In the end, we should’ve just added an option to control the music volume yourself :)
That’s definitely one of the first things we’ll add once we have time again!

Thanks so much for your comment. That was really kind of you!

After your comment, we did a few more playtests and discovered that when you replay the game, one of the monster types doesn’t die anymore.
That might explain why it sometimes feels like no damage is being dealt.
So thanks again for your comment — without it, we probably wouldn’t have found that out! :)