Quite fun, easy to get into. I am tempted to suggest -something- that adds variety to the characters beyond the aesthetic, but that's obviously something better served for beyond a game jam. I think you have something really great here that can easily, easily be expanded into a full game. I'd buy it.
Viewing post in Blame the Blade: Concerto of Steel jam comments
(replying with my other account) Hi, currently each character has a set of unique skills that change how interactions work in a subtle way (e.g. Lacrima deals double damage to Barrier, Frida's Excel is always automatically amped...). There are also differences in health totals, meter length and barrier pips. While these differences are subtle, they add some complexity to the matchups (e.g. Frida always having Amped Excel makes it so that using Excel against her is more dangerous). I wish I could find some other way to make the characters more distinct without increasing the complexity too much :D