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(1 edit)

Doesn't seem to do it on a vanilla project.  I'll have to do some digging as to what's going on. I'll assume that it has something to do with something that I did somewhere (the fun of game design).  I appreciate you testing things on your end though.

*update after 3 minutes*

I apparently had the HUD for quest tracking huge and it messed with the screen. Changed the size of that and everything is looking right.  

Interesting, I see now how the tracking HUD could do that, will think about a solution to hide it when messages comes up on the screen 🙂