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No problem, the idea behind stages is that you might want to have stage 1 be collect 10 raw slimes, then stage 2 be to create a campfire and then cook 10 raw slimes, then stage 3 might be to turn the cooked slimes in to an NPC, with the idea being that people may want to only display the objectives for the stage the player is on. Of course if you want to display them all at the same time that is fine too 😁

This is actually a very helpful feature as one or two quests which I had already coded events for before adding your quest system have plot twists so this will help not give the away twists by showing those objectives immediately.  I figured out the use of stages when I read the text in the stages box.  I mistook stages for the order I am suggesting objectives be completed.  Fully understood now haha