Too drawn out for how small it is right now
Interns are useless, breeders are mechanically useless, all gives very little money to start and upgrades take longer and longer from the beginning while providing less benefit than the cost scaling - there's very little that makes the game easier, it only gets more laborious (not a good thing) from the start
Could play for half an hour and I wouldn't expect to even come close to automation that reduces the need to click the tiniest bit
Second 'double value' upgrade doesn't even double it, just adds the base amount again (which is only 50% of current value)
Thanks for the feedback! I hadn't noticed the scaling on the upgrades not matching the upgrade description until after I launched the alpha. However, I am already working on the next minor version, which will have the fix for that. It turns out I was doing it correctly in the upgrade that multiplies your clicks, and I had just forgotten to apply it to other upgrades.
I had identified the click speed on interns being too slow as a potential pain point, and all feedback is pointing to that being an accurate assessment. I'm going to try some other scaling algorithms, which will hopefully get the ball rolling earlier, without dropping off too hard with player progress.