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RustyKnightGames

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A member registered Apr 26, 2024 · View creator page →

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Thanks for the feedback! I hadn't noticed the scaling on the upgrades not matching the upgrade description until after I launched the alpha. However, I am already working on the next minor version, which will have the fix for that. It turns out I was doing it correctly in the upgrade that multiplies your clicks, and I had just forgotten to apply it to other upgrades.

I had identified the click speed on interns being too slow as a potential pain point, and all feedback is pointing to that being an accurate assessment. I'm going to try some other scaling algorithms, which will hopefully get the ball rolling earlier, without dropping off too hard with player progress.

I'm not sure what you mean by this. Do you mean things like the "Follow" and "Add To Collection" buttons? Or is there some kind of itch.io controller overlay of some kind?

At any rate, thanks for the feedback! I will consider adding a fullscreen option to the options menu.

Breeding is how you discover new morphs. It creates eggs that go into a queue, which hatch as you play. This queue is currently not visible, but adding a way to view it is on the to-do list for a future version.