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Idk why the others faced lag issues, for me it ran smoothly. But it did crash or freeze at the end when it said "I guess so".  Pressed F12 and man I saw a lot of errors xD

But overall a really fun game, pretty sure it wasnt intentional but if you are midair and switch, the player stays in midair while u control the other one

Also it was kinda hard differentiating the 2. Like they looked different, but which one was death and which was immortal was never explicitly told.

But The artstyle, the controls and the sfx were on point

really loved the experience, just hoped it was bigger.

Thanks a lot for the feedback! I actually fixed the lag issue earlier this morning (UTC+3). The game intentionally ends after the “I guess so” line—on the Windows version, it closes itself 5 seconds later, but on the web version it just freezes instead (yeah, I should’ve added an end screen… I did think about it, and you’re totally right—it would’ve been a better experience).

As for the midair switching bug, that’s because the physics get disabled when you switch characters. I was planning to fix that, but ran out of time—there were 15 hours left in the jam, but since I’m in UTC+3 and had exams that day, I had to submit it early.

And yep, I totally agree about the character designs. It’s hard to tell who’s Death and who’s Immortal. I used pre-made assets due to the time constraint, so I had to rush the prototyping phase a bit.

Again, thanks for playing—and for the detailed feedback!