Thank you! I’m glad you saw the potential — I definitely have ideas for expanding it beyond the jam version. Time constraints were tight, but I tried to focus on the core vibe. Appreciate you taking the time to play and leave a comment! :)
Necoti
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Thanks a lot for the feedback! I actually fixed the lag issue earlier this morning (UTC+3). The game intentionally ends after the “I guess so” line—on the Windows version, it closes itself 5 seconds later, but on the web version it just freezes instead (yeah, I should’ve added an end screen… I did think about it, and you’re totally right—it would’ve been a better experience).
As for the midair switching bug, that’s because the physics get disabled when you switch characters. I was planning to fix that, but ran out of time—there were 15 hours left in the jam, but since I’m in UTC+3 and had exams that day, I had to submit it early.
And yep, I totally agree about the character designs. It’s hard to tell who’s Death and who’s Immortal. I used pre-made assets due to the time constraint, so I had to rush the prototyping phase a bit.
Again, thanks for playing—and for the detailed feedback!
Thank you for the feedback. I realized that the lag issues are caused by the fonts and the game itself — it definitely lags the first time it loads. As for the game freezing, that’s actually intentional; it means the game has ended, so it’s not a bug, it’s a feature 😂. I’m still a beginner in Godot, so I think it would be better if I added an end screen














