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Great idea - I really like hexagonal tiles here. I really like this one, the music sometimes gives "Surviving Mars" feel, which is nice (its maybe a bit too diverse for my personal taste, but it might be a plus to someone). SFX limited to UI fits well and addds responsivenes, but I think they are a little too quiet compared to the music, and Im not sure if there is an effect when I select a tile, sometimes I think there is (on a landing pad) but sometimes I dont hear it. Dont know really :) One little thing in resources I would like to have is amount of free houses (I know I can count it, but I have a feeling a direct information about it would not be bad).

I fund a little bug, when you restart the game after 10 deaths the volume slider goes down to 0, but the real volume stays as it was before. Nothing big, but its there ;)
I miss a little 'go to main menu' button, for to check the story or hard- restart i need to reload a page.

There is nice potential to expand if you ever want to go that way, and the top UI is really (really) neat!

(+1)

Hi, indeed our SFX weren’t very developed (we only have sounds for the construction and menu buttons), but adding sound to bring more life to the game is a great idea.

For the UI, displaying the number of available houses would definitely improve the user experience. The challenge is to find a clean way to show it without overloading the interface, maybe by adding the number of avaible house next to the total number of houses. 

Thanks a lot for your bug report, I’ll fix that in the next version.

Your feedback is really helpful, thank you!