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Some notes after reading it closely, trying to setup a play-through for myself:

1. It seems like how you recruit an NP-CM is left up to the solo player for interpretation (whether you role-play out finding one at the spaceport, make a Brains save to find one, or write up your own procedure) - I don't think I missed a rule or procedure around that, other than your Credit Score being a bit of limiter to NP-CM recruitment but let me know if I misunderstood!

2. The Loyalty Stat wording seems at odds with itself:

NP-CM's Loyalty Stat is equal to your current Credit Score, fluctuating as you gain and lose money in your journeys, with a Stat maximum of 5.

Surely the NP-CM's Loyalty Stat can go higher than 5, right? (As evidenced by the Talent Pool table showing possible Credit Scores of 31+) I think the wording is off or I'm misunderstanding Loyalty as a Stat.

3. The Attack Action notes that when an NP-CM attacks, "roll 1d3 and use the result to calculate both the Stat roll and Attack damage". I'm not clear on how a result of 1-3 is going to correlate to a Stat roll. What is the intent here? I wasn't sure NP-CMs had the core Brain/Brawn Stats but rather it seemed like mostly provided Talents that could be used in the game. Do they also have the Core Stats?

4. On a positive note, the Wild Card concept is a good way to reenforce what seems like an implied setting intention that NP-CMs float from ship to ship looking for work and don't typically stick around to form a long-term bond with the crew. Cool sub-system there!

Sorry for all the questions but thanks for making this. Like Perplexing Ruins on the main page comments, I think a game jam for this would produce some really interesting variants and expansions.

This was all such good feedback and while i was typing up a response, i got struck with inspiration and completely retooled the INSTANT CREW systems. 

now its much more streamlined, but I'd love to hear your thoughts!

A game jam would be dope! maybe closer to the end of summer when a few of my projects I'm working on are done!

Thank you again for your input, it really inspired me!

(+1)

A quick skim here but I see what you did with version 2 and I think that's an improvement for clarity. It also helps streamline how much the solo player has to track in play which is always helpful, imo. 

Yeah I'm much happier with this version