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(+1)

Very creative, splitting your attention. I could tell the game wasn't intended for keyboard, but I wonder if controls-wise, it might work to just allow spacebar to work for both sides?
In terms of (unintended) bugs, it seemed if I missed a fly but still attacked that square, I'd get credit anyway.

But it's an innovative concept that I bet feels even nicer on a controller. Well done!

Actually I added keyboard primarily for debugging at first, then I added the diagonal directions as well... With some ideas I have for expanding the game concept, I'll likely abandon having multiple trigger buttons anyway.

The timing between the player interactions and the flies is a bit fragile, indeed. Good thing it errs on the players' favour :)