This was actually pretty heart-wrenching. I was expecting a lot of games to focus on the romance kind of love, but this one is a deeper more thoughtful expression of love and you all managed to capture that bond that Council/Promise had for each other. It still hurts that 3 of this generation are already gone, leaving the other 3 to keep going. But I genuinely believe that the memories they shared with each other is exactly the reason why the 3 remaining keep going. You all have done so well to feature that in this game, in both how emotional and silly these games and dialogue are, and I thank you all for making me too remember all the memories I have of those beloved graduates..
I really like the genre-specific remixes of their songs. Also, a DOOM (MOOM?) minigame was the last thing I imagined any of these minigames was going to be. Amazing job having such varied gameplay experiences that felt complete and fun! Also also, as an artist can i commend the funky sprites for Kronii and Fauna's fishing minigame XD
Final comments:
- I don't know if there was a fail state built into the Sana minigame, but a lot of the time I was just tanking meteor damage to get by an area that spawned an unreasonable array of obstacles >.<
- Fauna's minigame naturally goes through the daytime cycle, and I managed to catch everything I needed in a single pass which made the option to change the time of day useless, at least in my playthrough
- Mumei's minigame would have benefitted from having some indicator that I'm executing a melee attack. Maybe a third of the time I was hitting it I wasn't sure if I was actually doing anything, and I would unnecessarily take damage.
Congrats to the whole team! Great work :D