Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Super cool with a variety of challenges! I had a lot of fun! I also found the apple stash lol. Here are a few notes to hopefully help you:

1) For the first trial, I need a shadow or something to tell me where I am above. I thought I kept missing one of the jumps, but I learned after a few attempts that only a few of the boards are something I can walk on. Maybe an audio cue as well to let the player know that it is not a planform they can walk on? Or an animation to show the platform falling?

2) I didn't get a tutorial of controls, so that could be something important to add

3) Trial 5, the camera is too close and it is hard to look around. I could also jump over the walls

4) The falling platforms in #4 fell too quickly to run over, so I had to jump over, not sure if that is intended

5) A few times I could jump and land on something, but it would still play the falling animation

Super cool, fun game!

saw my score was a code - not sure where to use it - something in game?

(+1)

Hi, thank you for playing and for detailed feedback! 
1) The game was inspired by that challenge with glass panes from Squid Game. More player feedback would be better, true.
2) Controls are pretty straightforward and standard, and written under game description. I had an idea to do small intro section with story introduction and controls but had focused more on design and asset picking (oops)
3) Yeah, I wanted to do a first person view but forgot about it later (The most permanent solution is the temporary one :) ). The jumping over the walls thing, I did not find a way on how to fix it without making the walls higher.
4) That is intended
5) That is because those elements were not labeled as "Ground" so you would get stuck in falling animation. That way I prevent you from using environment to jump out of bounds or generally do something that was not intended. But the behaviour is wonky, true. 

That is not a score but a code indeed. You are intended to input it somewhere in the hub. Small tip, each pillar that represents the level has a number on it ;)