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Been looking for something like this for days!
Quick question: how do the genitals work with clothes on? Do we just disable them so they don't poke through the clothing mesh?
Also, how hard is it to change the character? You mentioned somewhere the skin color and body size needing more work for that, but for now is it fine to just swap the head?
And what about future characters and updates? Super interested in this.. I really don’t want to rely on importing Daz3D models or using MetaHumans with fake textures for the genitals lol.
Also, do you do custom work? I wouldn't mind requesting you more of these stuff and even animations!

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Hey OldDwarf, thanks a lot for your message, and I really appreciate the support! Here's a full reply to your questions :



Genitals + clothing :

There are several ways to handle this.

You can either hide the genital skeletal mesh using SetHiddenInGame(true), or temporarily switch the material to a fully transparent one when clothing is equipped.

Another option is to swap back to the default MetaHuman body.

I've just added two shortcut options to handle this directly:

This will be included in the next update, once I've verified everything works smoothly and doesn't cause any issues.


Swapping character / head / morphs :

The body is fully compatible with MetaHuman, and swapping the head works fine out of the box.

You can use different MetaHuman presets (slim, tall, heavy, etc.), but keep in mind that for now, the genitals are fully aligned only with the standard MetaHuman body, meaning average build and white skin tone.

I do plan to make this easier in the future, with better support for all body shapes and skin tones.


Custom work / animations :

Feel free to DM me with what you're looking for.

Just a heads-up: I'm pretty busy right now, so I can't promise anything 😅

Thanks again for the trust. Don’t hesitate to reach out if you’ve got more questions or ideas!


PRIMAL BONE

Have you made any progress in adjusting skin tones? Is there a way to use your skin maps in the MH editor so that the proper skin tones are applied?

Hi! Apologies for the delay, I had postponed my reply and it slipped my mind afterwards.

Regarding the skin tone adjustments: I'm actively working on it, but it's a very complex process. Metahuman relies on a baked texture system, and there's no documentation from Epic, so I have to reverse-engineer the whole thing.

Right now, I'm focusing on skin tone matching for Metahuman versions 5.5 and earlier. I’m trying to find a workaround for better genital skin tone matching, and I hope to provide at least a partial solution in the coming weeks.

With UE 5.6, Metahuman changed significantly, it’s like a version 2, and it’s not compatible at all with previous versions. Supporting 5.6 will require a separate solution later on.

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Oh, so this is not working in UE 5.6? Can't wait for UE 5.6 version, I'm building my project in UE5.6...

Hi ! Sorry for the late reply. I’m preparing an updated version for UE 5.6 with the necessary fixes, so you’ll be able to use it with your project. Just to clarify : this update will be for the Metahuman v1 setup (the pre-5.6 version). As for Metahuman v2, I’m currently working on it, but it’s not ready yet. Thanks for your patience !