Thanks for taking the time for the feedback. Completely agree, in the end I ran out of time to properly balance or differentiate the cards enough. In the original scope the floors would have effects based on their position, and also based on the number of each type. However, I had to cut it very quickly as it was clear I wouldn't get the time to put it in. Not sure why the game froze but there were times during development that the way the selection system worked meant it did get stuck. I'll see if I can recreate and understand why.