Very interesting concept. I like the idea of growing building with all those different departments.
I needed to get used to money vs. visitors mechanic. I am still not sure I understand it correctly, but I think I am able to work with it. :-)
It is great that each floor has its own sprite, it looks so good when you stack them up.
Now I will make some notes about my gameplay experience, they might sound like a critique, but please don't be discouraged by them (it is impossible to make ballanced card game in one week):
- It was hard to make a pick from realtively same outcome cards. Of course some are more visitors based and some are more money based, but at the end I felt like you still need both so you just alternate between them. Many cards are too similar in their outcome so I didn't really think about my pick much.
- Then there are cards like Cleaning crew that it didn't really make sense to me to use (+2 turns on existing floor) when I can simply build a new floor that will have even more turns.
- Liquidate also didn't make much sense to use as from my experience from 5 cards that I can pick from there is always something I want to play.
- What I was missing most were some combos, because it is a bread and butter of any good deck building game. It would be great if there will be some interactions between floors placed next to each other
Game froze once when I was trying to build another floor (mini-mart). Not sure why. On the other run it ran smoothly.
The game has big potential and I really like it. It just needs some spice regarding gameplay, but I believe you will be able to add it in potential future updates!
Great job!