Thanks for the feedback and playing my game! I haven't encountered that bug yet, but if I do I will be sure to capture it in my web. You're right about procedural animation! It was a new thing for me, so it's a bit janky, but basically I drew a leg in aseprite, added a sort of socket bone at the root, then 3 bones for the leg itself, next I painted the area of effect weights on the sprite then used a IK manager with 4 CCD Solvers, 1 for each leg. Finally, I created a script that let me set a zone near the body that selects a new target for each leg while moving.
Here is a pic of the setup:
Viewing post in Tiny Spidervania jam comments
Oh, that's really interesting! Thanks for sharing all that info. I'm using Godot, so I don't know how much of your process would carry over, but I know there are similar systems. I'll have to play around with them at some point. The spider legs were a neat effect!
And I appreciate your continued use of puns. Keep it up!