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Yes, that should be fine (I'm aware Game Maker handles OGG/MP3 files this way for instance), the important thing is that it's not sold as an asset pack.

Thanks. Ironically, after about 5 hours of frustration, I have finally worked out how to package a Python game and its assets together as a single EXE file. That means the assets aren't distributed in any way that the end user has a realistic chance of finding (PyInstaller unpacks them into a temporary directory every time the EXE is run, then removes the temporary folder when the program is closed). So it shouldn't be an issue going forwards. But BLOODY HELL, it is INCREDIBLY fiddly to do :) 

Python is founded on some pretty good ideas but DANG if the "correct" way to do things isn't incredibly annoying sometimes. Solving Pip dependency issues is an absolute nightmare.

(+1)

I suspect you are much more experienced / skilled than I am. I use Thonny, which makes a lot of things easier, but it's still a struggle sometimes. I miss the old days of programming my ZX Spectrum... one box, one way of working, no dependencies, no packages... It all seemed so straightforward. 

Still, I did figure this challenge out, which was actually very satisfying. Looking on the web, I see I'm not the only person to ask this question and at least one proposed answer is just wrong enough to cause endless frustration! 

Anyway, I purchased your chiptune pack and it's excellent. Thank you!