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I like the initial voiceover and how it integrates so well into the game, explaining what to do but at the same time fusing into the game's storyline seamlessly.  Also, the music, sound effects and general atmosphere all combine together and are well placed, resulting in a peaceful, relaxing game experience.  This is a nice change of pace from more typically frenetic action games - both types have their place and value, but games such as this one seem to be the more rare variety.  I also especially like the subtle but unobtrusive sense of humor infused throughout the game, including the "top dog" high score table / leaderboard!  (And of course, the squawking chickens)

I feel the game mechanics could use a bit of additional fine tuning.  This may have been in part because of the low-spec hardware I am running, but the frames were very choppy and I had trouble with collision detection when I ran by the eggs.  Possibly the collision detection could be refined.

Gamepad controller support is a nice feature.  Initially I played the game with the keyboard, but after using the gamepad I found it was a better overall experience with this input method.

Overall this is an enjoyable and quite unique game, and I don't regret trying it out!  Great job, especially within the limited time allotment of the gamejam!

Oh wow, thank you for playing and such thoughtful feedback and compliments on the game! I’m glad to hear it works well on the gamepad, as I didn’t have a gamepad to do any testing. I am definitely going to do some work on the mouse/camera controls once the jam is over, as that has been some common feedback.

That’s interesting to hear you had issues with performance as I haven’t heard that from anyone yet. Do you mind sharing your specs? I can see if I can reproduce and do some tuning of performance and collisions. Did performance seem to get any better as the number of chickens get lower? I wonder if their AI mesh agent pathfinding is bogging down your machine. Having that many AI’s rendered and active is probably pretty taxing on some setups. Definitely something I can look into.

Thanks again for checking out the game and I’m really happy you had fun!

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You're very welcome, and thanks for the additional comment.  I have a low spec machine, running Linux and using Firefox as the browser. Dated NVDIA GPU (like probably the better part of 10 years old).  Screen resolution 1024 x 768 (low res by modern standards).  I believe that I do not have video hardware acceleration enabled due to videocard driver limitations / not installed.  Possibly, WebGL is being rendered in software instead of hardware, which would certainly explain a lot for why the framerate is slow and laggy.  However, I also can play videos in the browser and most 2D games without any lag issues.  Some 3D games seem to work, with mixed results.

I hope this information is helpful for you.  Linux does have decent NVDIA drivers that make use of the videocard's GPU capabilities, so the lack of hardware acceleration is not always an issue for computers running Linux OS.  I should really probably upgrade my system one of these days!  But, it's fun to try out games on lower spec hardware too, such as older laptops etc..  I heard that Defold is a really efficient game engine, that runs games well even on older hardware.  I personally have never used Defold and have been using AppGameKit for now, but at some point I may try it and see what its results are like.  I hope you continue development of your game, it's really unique and it has character!

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I forgot to mention, to answer your question, no the performance did not seem to be affected after there were fewer chickens.  Or if it did, not noticeably anyway.  Thanks.

Oooh interesting. If you felt like giving it a shot, there’s a linux compiled version on the game’s itch page. I haven’t tested it, so you’d be the first to my knowledge to try it out.

When I’m back at my desktop machine in a few days, I’ll set up a VM and try running it in linux as well and see how that goes. Currently traveling and on a laptop with limited space.

Either way, thank you so much for all your feedback!