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Congrats on your submission!  I only got a 40 score.  It seemed like the speed might have been just a bit too slow for the ship, if you were on the wrong side of the planet when an enemy was on the opposite side, it was hard to get there in time.   In the project settings in Godot, there's a stretch option, and you can set it to keep the aspect ratio so that it'll get bigger but won't skew anything. 

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A score of 40 is very impressive! I don't think I've gotten higher than 10 myself.

I'll be sure to include that stretch setting in a future update.