I was looking forward to seeing this finished, and you absolutely delivered! For how little time we had, there is a lot of stuff packed in here, and all of it works. I love the idea of the angst meter, and all the collab abilities are also well thought out and fun to use. All the little touches, like the character cut-ins and the mission report, add a lot of charm.
Really, I would be reaching to find anything to critique (other than obvious things outside the scope of the jam, like “add more content” or “create more custom assets”), but if I had to, the controls could probably be tweaked to be a bit more intuitive. I can’t give you a concrete example off the top of my head, but from memory I feel like most of the tactics games I played required fewer clicks to perform basic actions, like moving and attacking.
I’d love to see you continue work on this, it’s been my favorite game so far. Great job!