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There’s quite a lot of text right at the beginning of the game – it’s great that everything is explained, but I think the amount of information should be limited to the minimum. As for the gameplay itself, it doesn’t offer much of a challenge (everything seems to happen automatically). However, the execution of the project is excellent. Visually and audio-wise, everything is consistent, and I had a pleasant time playing :)

A few remarks: on the sector map, I wasn’t quite sure where I was at first (only near the end of the second sector did I notice the green outline – I think the color could be more visible or the indicator could pulse). Also, I didn’t know what I was clicking on in the sector map (movement in each direction was marked with a “2” – which wasn’t intuitive to me). The game itself has a lot of content, which at times felt a bit overwhelming.

Still, it’s clear that a huge amount of work went into this project, and the game stands on its own :) Congratulations!

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Getting to the higher sector counts should present a challenge if you're not prepared and using your special actions thoughtfully! The first 4 sectors are designed to be a slow ramp up as the player gets to grips with everything.

I agree the sector selection outline could be a bit better, even making it as visible as it was now was a last minute addition so it was just a time constraint xD I'm really interested in how the control system displayed both directions as to press "2" for you though, it should be automatically changing the button prompts to match your input device, showing a "1" or "2" for keyboard, "Y" or "B" for Xbox controllers, and "Triangle" or "Circle" for PlayStation controllers. Are you using a unique input device by any chance?

Thanks for playing and the kind words! ^^