Thanks for the feedback and the kind words!
Unfortunately web versions of the game don’t seem to detect gamepads for some reason. I made my own dynamic input mapper instead of the one in Project Settings; there will always be at least 1 Ninja (the keyboard) and +1 Ninja available at the selection for each gamepad detected when the game starts. But, if there is only 1 Ninja, no gamepads were detected, sadly. Maybe it’s a browser permissions issue or maybe I didn’t configure the export correctly, or maybe an engine limitation. I’ll have to look into it.
