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Thank you very much! How we built the core game loop is by giving hints to the player into thinking new ways to kill the characters. 

You may not know what an item does, but the game teases you in ways to use it. For example, if you have Rat Poison, it tells you "This could kill someone". However, if you don't have it and you click on a Cake, it reads "With some Rat Poison from my Garage, I could make this pie delicious". The player then connects the dots and gets an "Aha!" moment.

That was really cool implementation. I feel like i could definitely benefit from your feedback because making intuitive mechanics is something i struggle with. So I would really appreciate if you could provide feedback on my major jam submission.

https://eaz-games.itch.io/spacecraft-in-the-void