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The entrance to the next level is a bit hard to see. I don’t like the music, but it’s good there is some. Looks good on big screen, nice lore for the game theme.

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What do you mean by lore? 


Yeah first exit could have had any signal to make it easier to spot. You prefer ambient music or no background bgm at all?


Maybe a menu to control music/sound volumes would be helpful in these cases.

Thanks for playing!

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In games lore means the narrative or backstory. Basically worldbuilding, story-rich elements, the premise of what’s going on in the game & who are the characters, why they are on the journey etc.

More ambient music, something that would be immersive for the setting. That music was a bit distracting and didn’t seem to be chosen specifically for the game, but like a random track.

For story-driven game, ambient soundtrack is easier to handle because it helps to explore the environment and can also be a tool to hint on upcoming battles/enemies.

Yea, a menu to turn on/off sounds and music are always a great thing to have in the games. Even if I like the soundtrack, it can get repetitive, if you play a MMO for example. ambient sounds like weather or environment (steps etc) are different and help to immerse into the gameplay.

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What do you mean by more ambient music? Like mostly environment sounds and silent pads? I tried to make it fit the environment but didn’t have as much time as I wanted for music production so I understand if the music feels repetitive. Appreciate your feedback!

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It is my own preference, ambient music is just more neutral. It doesn’t sound like music in the traditional sense. Ambient is quite broad term, a lot of subgenres there.

I just feel that a small creature life game would benefit from natural sounds more, and battle music for boss fights on top of ambient soundtrack could be more impactful. The premise is serious (destruction of home), so perhaps even orchestral track would be more atmospheric (Hans Zimmer, E.S.Posthumus for example)

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Alright thanks!