Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

that was a tall order my friend. think about your game (after playing a lot of different games and genres this week) made me realize that adventure games are probably the most difficult (singleplayer) genre to pull off in a gamejam, because their magic really comes from the unique combination of all its different components like puzzles, a world to explore, interesting characters and a narrative and then visuals and audio to bring it all together. you definitely pulled off a lot off that workload and you can see can see the promise of a really cool adventure game that delivers on all of these things. but I think you overscoped on a lot of these categories and making a smaller world and a shorter more contained story might have been a better pick? sorry for rambling. your game gave me quite a bit to think about and so I just did it here :-)

I agree, that kind of games are harder but I didn't wanted to make a platformer or any classical game as we had 10 days to make it.
To be honnest I took my time and didn't worked that many hours per day, I could do better but I'm not a big fan of crunchy time :p