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(+1)

Looks amazing, and I love how you built an entire game around a really simple physics operation. It did often seem that a race could go on for a long time without any of the contestants even getting close to the finish, so like some other reviewers I wish the player could either have more control over the landscape/characters, or else maybe have a fast-forward button so the action just reaches its conclusion more quickly. I also couldn't figure out what the levers that cost money did. But still, all in all a very impressive one guy game!

(1 edit)

The blue lever slows everyone down except for the character you picked. Originally, I didn’t have any levers planned. I had so much fun building dioramas that it didn’t occur to me to add some player interaction element until 5 days into the jam… Yah, so absolutely agree on the point about more control/interaction. Thanks for the feedback!!

(+1)

Ohhhhh I see. That's a cool idea, actually. I hear you about time crunch. It really seems like this game would be worth polishing up after the jam, though. Like, if there were just a little more feedback when you pull a blue lever, for instance. Maybe a little text bubble pops up that says "Slowdown," or the characters that get affected all turn blue, or something. 

(+1)

Oh, I like that idea!