I liked the story of the game, but I didn't expect so much dialogue.
jumping felt a bit floaty, I think it needs more tweaking with the first half of the jump.
The leftmost room to the enemy fish, there are 2 entrances, the right one if above the platform where the camera will not follow you, you go right instead of left and you will fall off the edge and lock the game with no reset options
Great job overall!
Viewing post in Galactic Odd Jobs Agency jam comments
Thank you so much! Yes I think I should have designed the entrance to the first enemy fish better.
As for the jump, it is honestly the first time I focussed on doing anything other than just assigning a jump velocity and gravity. I used a gravity multiplier but that affects only the second half of the jump. I guess I should try tweaking the first half of the jump and add some acceleration deceleration while running as well.