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Thank you so much for testing it! and SUPER thank you for including the console log! I put in debug specifically for this. this proves that the issue isn’t “nonmagical” interrupting “holy”. they are distinctly activating one after another.

It means that for some reason, the magic aura simply isn’t changing….. The fact that it works in sandbox mode but not story mode is a real head-scratcher. I’ve been unable to replicate it on my own system. This might take a while to get to the bottom of. Thank you again for your help.

No problem, however, I decided to do even more testing after I realized that I was wrong about my initial assumption that sandbox works properly. I'll post the images below, but it seems that only "Fire", "Evil", and "Non-magical" work properly.

Non-magical

Fire (oscillates red and blue)

Evil (oscillates red and purple)


Holy (appears as it does in other testing, a red that changes to a variety of color)

Icey


Rainbow, which despite the name, is pure white


Splat, which just seems to be a slightly brighter Non-magical


And finally Acid, which is pure red.


Actually, NONE of those are working! The colors aren’t updating. Only the glow intensity.

Okay. Swung the BIG hammer this time. No more color loading, no more gradient making. I’ve baked the styles of glow directly into the shader, and it just toggles which one it uses.

Third time’s the charm. I’ve updated the browser version. Could you please check if the glow is working one more time?

If that's not a yellow/white glow, then I need to fix my monitor! Only downside is it seem the fix took out the console logs for the weapon effects, but that's something not as vital. And yes, I checked the other effects in custom game, and they seem to work just fine. (Fire is a red/yellow, Evil is a dark red/purple/grey, Holy is a white/yellow, Ice is a light blue/white, Rainbow is a violent rainbow glow, Splat has a red/yellow/pink that doesn't move, and Acid is a yellow/green)

HUZZAH! I took the glow console logs because I had a strong feeling my shotgun fix resolved it. We already knew the shader could show the default glow; it just wasn’t updating the color, which I populated via convoluted means that worked for my system but not for others’. So I made the shader store MULTIPLE defaults and just toggle which one it would use.

Thank you for all your help! This would have been five times as hellish to get to the bottom of without you.

Bad news, I decided to replay the days with the new enchantments and the Hand of Discipline curse broke. No spectral hand, no animation of the thief getting hit.

Oof. Two steps forward, one step back. Fixed. (kept it named 0.2.8. tiny tweak) Thanks again.

VERY big bug I found: The petrified woman disappears if you reload a day or load another save. This is an issue because it also takes her hitbox with her so that on day 11, you can't unpetrify her. I know she doesn't have anything you can use at that point in the game, but it's still a very big bug. There is no error log for this one, just the statue quietly disappearing. 

Definitely. I miss-clicked a stinking visibility when fixing the spank hand. Thank you for pointing this out. Fixed!

Additional context for hand error: