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(+5)

Thank you for your feedback.

The skin tone was changed to match that of other NPCs so we could use the same sprite across characters.

As you mentioned, the issue of the slave brand changing position when flipped is difficult to fix at the moment.
It’s not a technical limitation—I actually know how to solve it.

It’s just that I’m currently handling all the art, planning, and scenario design by myself, so I don’t have the capacity right now.

If the game grows and the team expands, I believe we’ll be able to address the issues you pointed out. I truly hope that happens someday. 😆

(+2)

I, for one, prefer the older look but you know what?

This is a perfectly valid and reasonable explanation. I 100% support making the thing more doable to begin with =)