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(+4)

I like the new hair a lot more (both the color and the shape at the front)

as for skin color, not so sure (well i suppose the setting does say the unians prefer pale skins)

also, one thing that i noticed in chapter 1 and bothered me a lot is how the slave mark change sides to the left or right when facing different directions.

i don't know how feasible this technically is to just keep the mark consistent without having to spend the time doing an entire separate left/right sprite, but if it's possible that'd be great. 

i don't mind sprite flipping too much usually but i tought this in particular was pretty noticable and bothersome, i guess it kind breaks the feeling that the mark has been placed forever and will never disappear, even if she were to escape...

(+5)

Thank you for your feedback.

The skin tone was changed to match that of other NPCs so we could use the same sprite across characters.

As you mentioned, the issue of the slave brand changing position when flipped is difficult to fix at the moment.
It’s not a technical limitation—I actually know how to solve it.

It’s just that I’m currently handling all the art, planning, and scenario design by myself, so I don’t have the capacity right now.

If the game grows and the team expands, I believe we’ll be able to address the issues you pointed out. I truly hope that happens someday. 😆

(+2)

I, for one, prefer the older look but you know what?

This is a perfectly valid and reasonable explanation. I 100% support making the thing more doable to begin with =)