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I tried several times to get the mouse cursor to lock to the screen in firefox without success. But in Chrome it worked on the first try!

It'll do for a first try! Good job on getting it done!

It's a lovely premise for a game. Once the mouse was actually locked in place I had a nice time flitting from flower to flower. I found that the best strategy was space for some height and then gliding, while the left mouse option of up and forward took too much energy and left me with too much momentum to stick the landings.

The music is very fitting for a relaxing time, though it isn't set to loop so once it's played it's done for the rest of the session.

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Thank you very much for your kind comment dear sir. Yes, there were so many bugs after uploading that at one point I thought it was Ubisoft or Electronic Arts making the game haha, but it was too late to make changes.

Thanks for the comment on the music not looping. I've died and replayed it so many times before it ends that I didn't even notice :)

Despite the fact that I can't make changes while we have a vote going on, I can make changes to the local build and there's already a different fog density and more emphasis on gliding. 

I even recorded a video of my attempt to fly over all the flowers without touching any of them (the current version on itch has a different intertia and speed, you can't do that here). The gliding emphasis looks like a good choice to develop game mechanics on I believe.


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Ah, that's quite nice! I was very much in the mindset of a butterfly when I played, so I didn't even consider trying to glide over them. I was fully intent on landing on the flowers, which worked out well in the current itch version. :) I can see how the new version would make for a snappier style of game play.