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Thank you for your kind review! 

As mentioned by others, we do recognize this module can be challenging to run, especially to newer Wardens. Although we believe there is enough to still run a fun game, we are in the middle of creating a FAQ handout for Wardens to give the tools to help elevate their games or make running it feel more easier at the very least. So if you have any further questions, do let us know! 

In regards to your questions:

  • We can see how the cat can feel out of place. The main aspect with the cat is to make players take a second to question their morals; where do they draw the line for taking away the memory of a cherished cat? That said, we can look to provide an alternative memory and Illusion for Yuuki that Wardens can swap to instead. 
  • We did not have enough space to explain the inaccessible Reactor. But, there is an implied answer that the Mirror World is made of areas that contain Mirrors in the real world. Since there is no Mirror listed in the Reactor room, there is no Mirror World version that players can enter. In hindsight, I think we could reformat that panel to free up an extra line and give a basic reason for the inaccessibility. Regardless, we plan to answer this question in our FAQ. 
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Aha, that makes sense. I figured it was something to do with the radiation. So the mirror world only exists where it could be seen through the mirror from the real world? That's a concept that could be developed further in some cool ways. It would mean, for instance, that a pillar or other large object might cast a sort of "shadow" of impassable "un-space" behind it, if there's no angle from which you could see behind it in the mirror. There could be puzzles involving shifting a large movable piece of machinery or cart in the real world to place the un-space such that it removes a particular hazard from existence in the mirror world.

Or maybe the un-space isn't impassible but anything that enters it fades out of existence. If you stick your hand in, it disappears, but you can pull it back out and it's there again, but if anything entirely enters the region of un-space, it's gone forever, or gets booted back to the real world or something.

(+1)

Precisely, there is plenty of Mirrors to move around and the doors to the Reactor technically exist per those rules. So, players can figure out a way to get a Mirror into the Reactor, should they wish to access it from the Mirror World. I like your interpretation of what exists in spaces without Mirrors, it feels like a wall of "void flame" that slowly consumes anything caught in it. But yes, we can look to detail more mechanics of the Mirror World boundaries. This all the more showcases how the module would better serve as a small zine to cover all bases. 

This is also the implied reason why the Mirror Entity is asking players to ship out a shipment of Mirrors, as it is using said Mirrors to expand their domain outside of the Mining facility. 

It'll be funny when the players are experimenting with the mirrors and one of them moves one and accidentally vaporizes a friend in the mirror-verse by moving them "out of frame."

I'm looking forward to running this module with my group! I was curious about the Reactor as well. Is there something specific that's supposed to happen if the PCs increase/decrease the power usage despite the warning on the panel? I didn't see any info on this in the play materials.

Hi there. The increased power demand is from the staff working double time to make tons of Mirrors. At the moment, nothing is wrong with the reactor. If players decrease the power load through, nothing will happen. Though, you could say the machines will be less effective or even shut down, making the staff angry and try to get to the players. 

However, if the players increase the power usage further, then the Reactor will go into a nuclear meltdown due to overloading, which can be a catastrophic way for the players to defeat the horror of the facility, if they can get out in time. This is indicitive by the overloading instructions found on Luzia's dead body. How long they have to escape is up to the Warden. 

Let us know if that helps and how your playthrough of it goes!