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Precisely, there is plenty of Mirrors to move around and the doors to the Reactor technically exist per those rules. So, players can figure out a way to get a Mirror into the Reactor, should they wish to access it from the Mirror World. I like your interpretation of what exists in spaces without Mirrors, it feels like a wall of "void flame" that slowly consumes anything caught in it. But yes, we can look to detail more mechanics of the Mirror World boundaries. This all the more showcases how the module would better serve as a small zine to cover all bases. 

This is also the implied reason why the Mirror Entity is asking players to ship out a shipment of Mirrors, as it is using said Mirrors to expand their domain outside of the Mining facility. 

It'll be funny when the players are experimenting with the mirrors and one of them moves one and accidentally vaporizes a friend in the mirror-verse by moving them "out of frame."

I'm looking forward to running this module with my group! I was curious about the Reactor as well. Is there something specific that's supposed to happen if the PCs increase/decrease the power usage despite the warning on the panel? I didn't see any info on this in the play materials.

Hi there. The increased power demand is from the staff working double time to make tons of Mirrors. At the moment, nothing is wrong with the reactor. If players decrease the power load through, nothing will happen. Though, you could say the machines will be less effective or even shut down, making the staff angry and try to get to the players. 

However, if the players increase the power usage further, then the Reactor will go into a nuclear meltdown due to overloading, which can be a catastrophic way for the players to defeat the horror of the facility, if they can get out in time. This is indicitive by the overloading instructions found on Luzia's dead body. How long they have to escape is up to the Warden. 

Let us know if that helps and how your playthrough of it goes!