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(+1)

Looking through some of the modifications, some of these rules would be found out pretty quickly and just make play pretty miserable (the pawns can’t capture or be captured means you would most likely end up with two impassable walls with little gates for your bishops). Others involve play states that rarely happen and don’t really impact strategy that deeply (the modification of pawn promotion doesn’t make promotion more likely to occur).

Great point about the pawn can't be captured one, I'll have a look at nerfing it or straight up removing it. 

interesting thought about promotions, it hadn't occurred to me to have a rule that modifies the frequency of promotions so that may work better than one which adjusts the nature of them.