Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I really liked the cubes, a lot more than I expected actually. They were cute and the visuals as a whole really worked for this. Music and sounds were also good. A few minor pieces of feedback but nothing that affected my enjoyment:

a) Perhaps proofread for things like capital letters? E.g. straight away lower case 'i' was used instead of 'I'. Generally my eyes skim over it but I think in a story-driven game it can ruin immersion a bit as it makes it feel a bit less polished (totally understandable for a jam though). 

b) The first time I spoke to the mirror I absolutely jumped out of my skin. This isn't necessarily an issue but before that it felt like a happy cozy game and I wasn't expecting the mood whiplash so it put me on edge a bit.

c) When I was talking (e.g. to the little orange guy) I found the controls a bit awkward. E.g. I press the key to go 'next' after each piece of dialogue but then have to switch to e or q to respond. Sometimes I accidentally pressed next and I had to start again. I think it would be good to block this from happening and force 'e' or 'q' and maybe a separate key if you want them to be able to end dialogue without choosing an option. This is all more for if you were wanting to turn it into a full game though.

Overall an interesting game. There was a good story, good characters and I really like that it was an RPG. An interesting take on the theme. Great job!

the first two were stylistic, but the third is DEFINITELY an issue… Thanks for the feedback! Glad you found it interesting, that’s for a sure a win for me.