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Hi, I have a problem, I use rpg maker MV and the bars on the enemies work perfectly, but if I spaw an enemy with Ritter Ultimate Event Spawner, the bars on the enemy don't show up, maybe I'm doing something wrong?

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It's an issue with MOG_EventIndicators itself where all the indicators, including the HP bars are created on map load. You have to refresh the map (open and close the menu or use the script SceneManager.goto (Scene_Map) for the sprites to get created on spawned events since they weren't there when the map was loaded. I'll see if I can resolve it.

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Thank you very much , I will test in the meantime :)

edit:  after spawning an enemy I add the script SceneManager.goto (Scene_Map) it actually works, I am already happy like that :)

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I found a better solution. Whenever you spawn a new event use the script: SceneManager._scene._spriteset.createEventIndicators()

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It works, thank you very much. I love you

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Hi, I think I have a problem, so I did:

-as soon as I enter a room and an event in parallel creates 4 monsters and I use the script:SceneManager._scene._spriteset.createEventIndicators()

the event then gets cleared

- the dead monsters are deleted with: Ritter.unspawnEvent(this._eventId, true)

- I exit the room and clear any evoked events(I also create other things) with :Ritter.unspawnAll(true)

- I re-enter the room resetting also the event to summon monsters and it gives me this error.

Am I doing something wrong?

Translated with DeepL.com (free version)

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It looks like a timing issue I have to test. The script works sometimes but other times it's trying to update the HP bar before it's created leading to that error.

Could you make sure any event page that has an hp event indicator comment also has an enemy comment and see if that solves the issue?