This is super cool. Inspiring to see all the new 3D stuff coming out of GDevelop.
AquaEcho
Creator of
Recent community posts
It's an issue with MOG_EventIndicators itself where all the indicators, including the HP bars are created on map load. You have to refresh the map (open and close the menu or use the script SceneManager.goto (Scene_Map) for the sprites to get created on spawned events since they weren't there when the map was loaded. I'll see if I can resolve it.
Do you think it would be possible to change the passability of a single tile, or is this data hardcoded to the type of tile it is?
For example, if I want to make a single cliff tile on the map passable from the left for a secret passage?
Edit: Ok, I realized I could put a transparent tile on a higher layer and its passability would overwrite the layers underneath it. That may be good enough.
I would like to use this plugin in commercial projects. I paid the asking price of 14.99 in two payments (3.65 and 11.34). Let me know if there is anything else I need to do for the commercial license.
Also, this plugin will not allow more than one comment. It only reads the second one.
Edit: Never mind, the issue was will the bullet settings, not the comments


