How difficult is it to modify this to work with top-down level creation instead of sideview platformer? Does this have the latest version of the auto tile extension?
AquaEcho
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A member registered Jul 29, 2022 · View creator page →
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Adds fighting followers (CPU party members) for party battles for Cross Engine ABS
Change the default hitbox logic for enemies in Cross Engine
A mod to MOG_EventIndicators to allow Chrono Engine to show HP bars above Enemies
Recent community posts
Staged Scene Jam community · Posted in Gonna shoot out a quick question here to MAYbe save me some time, But How do I handle 1st person collision with 3D objects?
RPG Maker MV + MZ Chrono Engine HP Bars over Map Enemies comments · Replied to Mauro Cumali in RPG Maker MV + MZ Chrono Engine HP Bars over Map Enemies comments
RPG Maker MV + MZ Chrono Engine HP Bars over Map Enemies comments · Replied to Mauro Cumali in RPG Maker MV + MZ Chrono Engine HP Bars over Map Enemies comments
RPG Maker MV + MZ Chrono Engine HP Bars over Map Enemies comments · Replied to Mauro Cumali in RPG Maker MV + MZ Chrono Engine HP Bars over Map Enemies comments
RPG Maker MV + MZ Chrono Engine HP Bars over Map Enemies comments · Replied to Mauro Cumali in RPG Maker MV + MZ Chrono Engine HP Bars over Map Enemies comments
It's an issue with MOG_EventIndicators itself where all the indicators, including the HP bars are created on map load. You have to refresh the map (open and close the menu or use the script SceneManager.goto (Scene_Map) for the sprites to get created on spawned events since they weren't there when the map was loaded. I'll see if I can resolve it.
GDevelop - Inventoralia - Inventory & shop Template for GDevelop 5 comments · Posted in GDevelop - Inventoralia - Inventory & shop Template for GDevelop 5 comments
[RPG Maker] WYSIWYG UI Editor - Main Menu comments · Replied to Aerosys in [RPG Maker] WYSIWYG UI Editor - Main Menu comments
Free Extra Christmas Soundtrack! comments · Replied to Jreft in Free Extra Christmas Soundtrack! comments
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Tiny Tales: Pixel 2D RPG Character Generator EX community · Posted in Tiny Tales: Character Generator EX - Early Access Megathread
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Chronicles of Veldoria [Act 1 Early Access] comments · Posted in Chronicles of Veldoria [Act 1 Early Access] comments
Ritter Map Transform (RPG Maker MV) community » Suggestions & Feedback · Created a new topic Possible to change passability flags for an individual tile?
Do you think it would be possible to change the passability of a single tile, or is this data hardcoded to the type of tile it is?
For example, if I want to make a single cliff tile on the map passable from the left for a secret passage?
Edit: Ok, I realized I could put a transparent tile on a higher layer and its passability would overwrite the layers underneath it. That may be good enough.
Ritter Map Transform (RPG Maker MV) community » General Information · Posted in Strange Behavior with changing tile on map and saving
Platinum Christmas Music Pack 20+|-80% comments · Replied to BlueJosh in Platinum Christmas Music Pack 20+|-80% comments
Platinum Christmas Music Pack 20+|-80% comments · Posted in Platinum Christmas Music Pack 20+|-80% comments


