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AquaEcho

67
Posts
3
Topics
33
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118
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A member registered Jul 29, 2022 · View creator page →

Creator of

Recent community posts

This is super cool. Inspiring to see all the new 3D stuff coming out of GDevelop.

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Congrats on third place. Buy yourself a hoodie with the prize money.

Wow, nice job! I'd vote for you.

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The obstacle should have physics3d behavior and the player have physicscharacter3d and/or physics3d.

You can also just pick one of the 3D templates to get started and edit it.

Could you make sure any event page that has an hp event indicator comment also has an enemy comment and see if that solves the issue?

The creator passed away a couple years ago

It looks like a timing issue I have to test. The script works sometimes but other times it's trying to update the HP bar before it's created leading to that error.

I found a better solution. Whenever you spawn a new event use the script: SceneManager._scene._spriteset.createEventIndicators()

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It's an issue with MOG_EventIndicators itself where all the indicators, including the HP bars are created on map load. You have to refresh the map (open and close the menu or use the script SceneManager.goto (Scene_Map) for the sprites to get created on spawned events since they weren't there when the map was loaded. I'll see if I can resolve it.

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There is no "game" file in the game download. It's just a folder with a couple json files, music and icons? 

Edit: Never mind, I see you can open the json files in GDevelop and it creates the event pages

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You can try Aerosys Custom Main Menu. It's completely free

It's a Japanese plugin https://nine-yusha.com/plugin-menuscreencustom/

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Haha, there was always more than one ABS for RMMZ. There's the official one, Chrono Engine works in MZ with FOSSIL (I'm currently helping someone using Cross Engine in MZ), JABS, and PKD's paid one. That said, Chaucer's one looks pretty user friendly and super customizable.

For anyone who's curious, this plugin replicates the Select Item command to also allow for Select Weapon and Select Armor, then stores that weapon id or armor id in the value you put into Variable ID

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You can click the Download Now button on this page. It asks for a $4.99 donation but you can click "No thanks, just take me to the download". It's free to everyone right now.

Any plans in bundling all the VFX?

Thanks, just bought it. I'd like to see more of these 4 directional monsters.

Very nice, it's hard to find 4-direction monster sprites with attack animations. Is there a bundle with all the monsters and the other RPG asset pack?

Just bought the Humble Bundle for this character generator. Any plans to make tall sprites? If not, I'm ok with just the portraits and sideview battlers.

I like this a lot. I'd pay for a version I could download and edit the spritesheets of.

Looks like it's coming along nicely. Even though horror games aren't my cup of tea this is one of the more interesting RPG Maker games I've seen so I'll give it a go later. 

I was interested in trying out that moving platform one. I recommended it to someone about a month ago and they bought it from you.

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Is there a way to get that updated settings.json file in the expansion set? I only have the expansion but it works standalone without the core set.

Never mind, I found it. I was using an old version of the generator from Patreon.

I applaud Next Level Gaming for democratizing entertainment by thanklessly providing an RPG Maker game experience to the masses free of charge.

It was an issue on initial game load on the first map. If the player tried to move too early, before everything was loaded, the directional inputs stopped working, so the map still loaded but the player could no longer move (although other button inputs still worked).

I didn't think much of this plugin at first but it actually fixed an issue with my game where the player couldn't move if they tried moving before everything in the map was loaded.

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Do you think it would be possible to change the passability of a single tile, or is this data hardcoded to the type of tile it is?

For example, if I want to make a single cliff tile on the map passable from the left for a secret passage?


Edit: Ok, I realized I could put a transparent tile on a higher layer and its passability would overwrite the layers underneath it. That may be good enough.

Thank you. The 3x tiles are the right size for a lot of the objects now.

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Ok, thank you. You can email me at

Edit: I removed the email for privacy

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I got this as part of a Fanatical bundle. Is there a way to get the new content? I could only use some of it as is since the tilesheets didn't quite align with RPG Maker MV and had to edit it myself

Hi, I just noticed this fix works if the door is placed on a tile that was on the map to begin with, but if the tile was changed from its original data then the door is placed on it, the door disappears when exiting and entering the map.

They look AI generated. Look at the hands on some of them. They're not even holding their weapons 

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That makes it sound like it's AI generated. I'm not allowed to use AI generated content in my game so now I wasted my money and have to find new music. I wish you had been honest.

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Did you compose these songs? Do I just credit BlueJosh if I use them?

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I would like to use this plugin in commercial projects. I paid the asking price of 14.99 in two payments (3.65 and 11.34). Let me know if there is anything else I need to do for the commercial license.

Also, this plugin will not allow more than one comment. It only reads the second one.

Edit: Never mind, the issue was will the bullet settings, not the comments