Thank you very much , I will test in the meantime :)
edit: after spawning an enemy I add the script SceneManager.goto (Scene_Map) it actually works, I am already happy like that :)
Hi, I think I have a problem, so I did:
-as soon as I enter a room and an event in parallel creates 4 monsters and I use the script:SceneManager._scene._spriteset.createEventIndicators()
the event then gets cleared
- the dead monsters are deleted with: Ritter.unspawnEvent(this._eventId, true)
- I exit the room and clear any evoked events(I also create other things) with :Ritter.unspawnAll(true)
- I re-enter the room resetting also the event to summon monsters and it gives me this error.
Am I doing something wrong?
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