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(+1)

Loved it, would write up a critique but essentially everything I would say has been said (and quite well i might add) by other reviewers. Really hope you take the time to do a post Jam version of this, it is great as is but with a little push it will be something truly excellent! Also I agree with one of the commenters below (can’t remember who) that this could easily be a prelude to a larger zine module or perhaps expanded itself into a Zine. I’d love to see some small reasons/hooks to come and “get to know” Sumu-7a so I could pepper it into a campaign a few times, make the PCs want to come back or be invested in some way (maybe they spent some money on a “get rich quick” diamond mine asset or something) and then run the ecological disaster scenario you have here…

anyway I’m rambling and I’ve got many more entries to rate, but I had to say your submission was great! easily amongst my favorites of the Jam!

(+1)

Thank you so much for your kind words! You and the others are really selling me on this whole "expanding the setting" thing. I definitely left a lot on the cutting room floor (some of which I have mentioned in previous replies) that I think would make for for some fun twists, and I'd love to expand on those NPC hooks similar to what they did with APOF (while continuing to focus on the "regular people" to differentiate it from APOF). When I run it, it will probably be immediately after a particularly gnarly 3PP module (VR Dead), so I think my "hook" is going to be the medical centre focusing on treating the specific trauma experienced by the crew on that mission. Assuming we even survive it. :)