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(+1)

You've got a solid pitch that keeps PCs focused on the exploration + drags them deeper into the wreck, a solid horror, and lots of juicy encounters in the D10 table to terrify the table. With a visual overhaul (many folks here have already mentioned some pain points) and some writing tweaks (I'd love to see more expansion of the "it's actually Earth" twist) I feel like this could really pop. Solid foot forward, well done!

(+1)

Thank you! This is my (and Devins) first module so im still getting my footing, especially when it comes to the graphic design aspects and flow of ideas