Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really enjoyed reading through this adventure and I think it's got a really distinct identity apart from the standard "biolab gone to shit" plotline! Love the melancholy Signalis-style buildup. The NPC relationships are well-considered, the horror itself is cool, and the art direction is excellent. I especially want to highlight the map! Its icons could be bigger for my terrible eyes, but it establishes a great sense of geography for exploration and I really value that in modules of this kind! I'm also a fan of the oxygen resource tracking, perfect way to incentivize the PCs to keep things moving and make interesting choices.

I do have some concerns around the formatting - text tends to run into margins and the condensed body font + thinner headers creates some readability issues in some areas. Grey highlights fade important text into the background more than it should - underlining or using red might pop more effectively. 

All that said, this is a really cohesive module and a great showing for the jam! Oh - I can't not mention the full EP of ambient tracks! Incredibly impressive extra mile, very immersive and vibey.

Thank you so mush Joshua for taking the time you did to go through every module of this jam!

I’m glad you enjoyed it. We were especially happy people picked up on our Signalis references, as that is one of our favorite nightmares/story!

All your feedback is appreciated, and will very likely show up in the v2.

Take care